We’re a little late on this one so I’m sure you’ve already seen quite about this already. Google has just released Honeycomb SDK for developers to start getting a grasp on what will need to be changed on their apps. There’s a lot of great new things being found, and someone was already able to dig up the Honeycomb logo, shown above. Google also went ahead and highlighted all the best stuff that will be coming along with 3.0:
UI framework for creating great apps for larger screen devices: Developers can use a new UI components, new themes, richer widgets and notifications, drag and drop, and other new features to create rich and engaging apps for users on larger screen devices.
High-performance 2D and 3D graphics: A new property-based animation framework lets developers add great visual effects to their apps. A built-in GL renderer lets developers request hardware-acceleration of common 2D rendering operations in their apps, across the entire app or only in specific activities or views. For adding rich 3D scenes, developers take advantage of a new 3D graphics engine called Renderscript.
Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance.
Rich multimedia: New multimedia features such as HTTP Live streaming support, a pluggable DRM framework, and easy media file transfer through MTP/PTP, give developers new ways to bring rich content to users.
New types of connectivity: New APIs for Bluetooth A2DP and HSP let applications offer audio streaming and headset control. Support for Bluetooth insecure socket connection lets applications connect to simple devices that may not have a user interface.
Enhancements for enterprise: New administrative policies, such as for encrypted storage and password expiration, help enterprise administrators manage devices more effectively.
We have also been able to grab a few photos for everyones enjoyment. So, when do you think custom ROMs will start coming out?
[via Android Developers Blog]





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